

A squad leader (one or several?) will need to survive if you want to complete a mission you really have to look out for your squads and don't treat them like cannon fodder. The squads are going to be a lot more interesting than before though. You can't control more than six squads! I am not sure if this is campaign-only but the preview made it sound like it wasn't. You'll fight your way through the campaign with the same squads. Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects) "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course. More focus on making units and squads unique every unit has got a name (at least in the campaign it seems), more details and more animations. Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races. Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).

Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities. Different settings, different kinds of warfare. While DoW 2 shares the same (upgraded probably) engine as CoH while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Units also use CoH-like unit AI for awareness and pathfinding to find cover and such. It looks great, think of the DoW intro but with a bit less polygons here and there (in terms of lighting and all that it looks almost exactly the same). Uses the Essence 2.0 engine with Havok physics, all optimised for DX10 and multicore support. The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):
